The following commands deal with combat and attacking other players or monsters in the game.
SPELLS and SONGS are cast or sung using the assigned 4-letter Spell-Name Abbreviation e.g. Death Cloud = DECL
COMMAND | WHAT IT DOES | SHORT VERSION |
---|---|---|
attack name | Launches a normal attack against someone. | AT BOB or A BOB |
bash | Try to do a double strength hit against someone. This is harder to land, but if successful, it does double damage. |
BASH BOB |
kill | Try to do a critical hit against someone. This is much harder to land, but if it's successful, it does triple damage. |
K BOB |
backstab | Used primarily by thieves and sneaky types. If you succeed in surprising someone, it does extra damage, based on your skill. |
B BOB |
parry | You go totally on the defensive and try to fend off any blows. Good for time for help to arrive, or to fend off a hostile psycho while you holler for a cop. |
PA |
Combat with the use of spells is a little more complicated...
There are three types of majic in The Majic Realm: SORCEROR and PRIEST SPELLS, and SPELLSINGER SONGS.
Not all classes can use spells, some classes can only use their class-specific type of spells, while two classes can use both sorcerer and priest spells.
Only Spellsingers (Bards) can use Spellsinger songs.
While the existence of the following majical spells and songs is known, where to secure them for your own use is not always known.
Spell shops, training rooms, dungeon hordes/treasures are all potential sources for you to explore and discover as you live and move through the different areas of The Majic Realm.
Casting or singing these songs takes energy, which is tracked on your stat bar as SP's on your STATLINE for Spell or Song Points). The cost to cast for each is shown below.
SORCEROR SPELLS
CODE | SPELL | COST | CODE | SPELL | COST | CODE | SPELL | COST | |||||||||||
LITE | (Light) | 1 | KNOK | (Knock) | 3 | DECL | (Death Cloud) | 4 | |||||||||||
FLAM | (Flaming Hands) | 1 | SLOW | (Slow) | 3 | HLDP | (Hold Person) | 5 | |||||||||||
KNOA | (Know Alignment) | 1 | ICON | (Ice Cone) | 3 | BLIT | (Ball Lightning) | 5 | |||||||||||
SHLD | (Mysic Shield) | 1 | NVIS | (Night Vision) | 3 | DISM | (DiCODE* Majic) | 5 | |||||||||||
CAMO | (Camouflage) | 1 | LBOL | (Lighning Bolt) | 3 | HMON | (Hold Monster) | 5 | |||||||||||
IBOL | (Ice Bolt) | 2 | FBAL | (Fire Ball) | 4 | ACRA | (Acid Rain) | 5 | |||||||||||
MAJD | (Detect Majic) | 2 | FUSE | (Confuse) | 4 | FSHL | (Fire Shield) | 5 | |||||||||||
IDEN | (Read Aura) | 2 | MSUM | (Monster Summon) | 4 | FEAR | (Fear) | 5 | |||||||||||
DARK | (Darkness) | 2 | HAST | (Haste) | 4 | MVIS | (Mystic Vision) | 5 | |||||||||||
WARP | (Warp) | 3 | ELDR | (Eldritch Blast) | 4 | BERS | (Berserk) | 6 |
PRIEST SPELLS
CODE | SPELL | COST | CODE | SPELL | COST | CODE | SPELL | COST | |||||||||||
TRUN | (Turn Undead) | 1 | BLND | (Blind) | 3 | REVA | (Resist Vapour) | 4 | |||||||||||
CURS | (Curse) | 1 | RSEN | (Resist Energy) | 3 | VENM | (Venom) | 4 | |||||||||||
BLES | (Bless) | 1 | RCOR | (Resist Corrosion) | 3 | PRYR | (Prayer) | 4 | |||||||||||
CALI | (Cause Light Wounds) | 1 | CASE | (Cause Serious Wounds) | 3 | HPER | (Hold Person) | 5 | |||||||||||
CRLI | (Cure Light Wounds) | 1 | CRSE | (Cure Serious Wounds) | 3 | RCRS | (Remove Curse) | 5 | |||||||||||
POSN | (Poison) | 2 | RETR | (Retreat) | 3 | DSMJ | (Dispell Majic) | 5 | |||||||||||
KNOW | (Know Alignment) | 2 | CRBL | (Cure Blindness) | 3 | CACR | (Cause Critical Wounds) | 5 | |||||||||||
DEAF | (Deaf) | 2 | MUTE | (Mute) | 4 | CRCR | (Cure Critical Wounds) | 5 | |||||||||||
RCLD | (Resist Cold) | 2 | CRPA | (Cure Paralyzation) | 4 | FLST | (Flame Strike) | 5 | |||||||||||
RFIR | (Resist Fire) | 2 | ROOT | (Root) | 4 | CLIT | (Call Lightning) | 6 | |||||||||||
DMAJ | (Detect Majic) | 2 | CRPO | (Cure Poison) | 4 |
SPELLSINGER SONGS
CODE | SONG | COST | CODE | SONG | COST | |
LUCK | (Lucky Man) | 1 | BATH | (Bat Out of Hell) | 4 | |
NOIS | (Feel the Noise) | 1 | BLIG | (Blinded By The Light) | 4 | |
LITL | (Light of Life) | 1 | DISC | (Disco Inferno) | 5 | |
ORAP | (Orcish Rhapsody) | 2 | RAIS | (Raise A Little Hell) | 5 | |
ROCK | (I Like to Rock) | 2 | DAZE | (Dazed 'n' Confused) | 6 | |
GRAP | (Heard it Through the Grapevine) | 2 | EVER | (Forever Be Watching You) | 6 | |
HEXU | (I Put a Spell on You) | 3 | RAIN | (Raindrops Keep Fallin' On My Head) | 7 | |
OLAY | (Lay Your Hands On Me) | 3 | HOME | (Take Me Home Country Roads) | 7 |
COMMAND | WHAT IT DOES | SHORT VERSION | ||||
cast CODE* | Casts the specified spell/song. | CAST CODE* BOB or CAST CODE*DIR (i.e. KNOK EAST) | ||||
4-letter Spell code only | Casts the specified spell/song. | CAST CODE*(i.e. CRLI) | ||||
cast Spell NAME or DIRECTION | Cast specified spell at a person (or direction) | CAST CODE* AT BOB (i.e. CRLI AT BOB) | ||||
Spell NAME | Cast spell at a person (or yourself) | CODE* BOB (CRLI BOB) | ||||
police | If someone attacks you in a patrolled area, it summons a policeman to help you. | PO | ||||
disengage | Breaks off combat if you are attacking someone/something. | DIS | ||||
breakoff | Breaks off combat if you are attacking someone/something. | BR |