Player Races ~ Majic Realm Help

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Player Races

THE RACES THAT MAKE UP THE POPULATION OF DRACONIA

The tables listed below show the differences between the races of the Majic Realm. All races have the same maximum points (420) when it comes to their abilities, it is only the distribution that changes. For instance, humans are considered to be the BASE LEVEL and have no additional strengths or weaknesses when it comes to their abilities; other races may excel in one category only to pay for it with another.

HP indicates how many bonus hit points a character of that race receives to his hit points. The more "+"'s the better, while "-" indicates this class is slightly more fragile. For example, a Halfling will generally have the lowest hit points, while a Lizard Man will have the most.

EXPERIENCE: is how much more (or less) experience a player will need to go up in levels as a percentage. The +10% for gnomes means that gnomes will need 10% more experience to go up a level than a human would. There is no "best" race, they have all been balanced to have their own strengths and weaknesses. Those that are superior with regards to others as far as abilities, get an experience penalty as compensation. This does NOT mean that all the races are the same. Certain races ARE better in combination with certain classes. It will be up to you to discover which combinations work best for you.

RACE STR INT PIE CHA STA AGI HP REQ'D EXP
Orc 85 60 55 60 85 75 + + -20%
Human 70 70 70 70 70 70 * BASE (0%)
Lizard Man 90 65 70 60 80 55 + + + 5%
Gnome 80 75 55 60 85 65 + 10%
Dwarf 75 55 85 50 90 65 + + 15%
Halfling 50 70 65 65 85 85 - 15%
Elf 55 80 65 75 60 85 * 30%
Drow-Elf 50 90 70 65 55 90 * 35%

· The numbers shown above are the max STARTING statistics for these races, which will increase over the game as you gain in levels.

RACE SPECIAL ABILITY # Lives per Level
Orc None 7
Human None 9
Lizard Man Cold Hurts, Natural Armour 9
Gnome Disarm Traps, Pick Locks 9
Dwarf Night Vision, Majic Resistant 8
Halfling Sneak, Hide 9
Elf Sneak, Hide 12
Drow-Elf Night Vision, Sneak, Hide, Fire Hurts, Majic Resistant 10

Available Combinations

For balance and gameplay purposes, these are the approved combination of classes in The Majic Realm:

Race Barbarian Jester Knight Monk Ninja Priest Ranger Sage Samurai Sorcerer Spellsinger Thief Warlock Warrior
Human YES YES YES YES YES YES YES YES YES YES YES YES YES YES
Gnome YES YES YES YES YES YES YES YES YES YES YES YES YES YES
Halfling YES YES YES YES YES YES YES YES YES YES YES YES YES YES
Elf YES YES YES YES YES YES YES YES YES YES YES YES YES YES
Drow Elf YES YES YES YES YES YES YES YES YES YES YES YES YES YES
Dwarf YES NO YES YES YES YES NO NO YES NO YES YES NO YES
Orc YES YES YES YES YES YES YES YES YES YES NO YES YES YES
Lizard YES YES YES NO NO YES YES YES NO YES NO YES YES YES

Dwarves are magic resistant - apparently, so much so that they cannot even cast Sorceror type spells, hence their restriction from those classes.

Lizards are armored and they pay for that armor with a penalty to their agilty - so sneaking is not their forte. To be quite honest, the tail just gets in the way...

And orcs? Whoever thought Orcs could be musical was sadly mistaken. Listening to the tunes of Orcish Rhapsody sung by any talented spellsinger will quickly disabuse you of this notion.

NOTE: Please keep one thing in mind when choosing a character. Although we have made efforts to playtest all the above settings to ensure that game balance is maintained; it is impossible for us to check every combination or permutation of character under all conditions. Therefore, the management of Lemon Drop Games LLC reserves the right to change any of the above data at any time, retroactively, if we feel that there is an imbalance in the game.

Any such changes will be announced in the Majic Realm forum (on Discord, or otherwise), and the reason for the change.


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